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Benjamin Overgaard´s Game Portfolio

Benjamin Overgaard´s Game Portfolio

Software Developer // Game Developer

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Tag: InteractionDesign

Tangible Widgets and Scrolling Cameras

A study of interaction techniques with tangible widgets (toys) for touch games.

C-Sharp, InteractionDesign, iOS, LeadProgrammer, LevelDesign, SystemProgramming, Unity

Faret Vild På Jorden

Location-based iPad game using augmented reality with street art in Aalborg, Denmark. Players are guided through the city by solving riddles. Developed in collaboration with ‘Visit Aalborg’,

AugmentedReality, C-Sharp, GUIProgramming, InteractionDesign, iOS, SoloGameProgrammer, SystemProgramming, Unity, Vuforia

Framing-Based Camera Tool

Camera tool developed for the iPad game Lost Tracks, developed at The Animation Workshop in Viborg, Denmark. The tool gives artists control over framings based on the player’s position.

C-Sharp, CameraProgramming, InteractionDesign, ParticipatoryDesign, PathSystem, ToolProgramming, Unity, UnityCustomEditor

Flow Hunters

Fast-paced 4-player couch game with platform shooter elements. Players shoot  laserdiscs at each other and follow secret missions that are given to them through controller vibrations.

C-Sharp, GameplayProgramming, InteractionDesign, Unity

RÅWKASS

Shoot lasers out of your mouth by screaming! Sound controlled multiplayer arcade game featured at Roskilde Festival 2013.

Arduino, C-Sharp, GameplayProgramming, InteractionDesign, ProceduralMesh, PureData, Unity

Trølpind

Motion controlled interactive installation where children get to act as wizards by casting cool spells with a wand. Made for the children’s area at the library Hjørring Bibliotek.

C-PlusPlus, C-Sharp, GestureRecognition, ImageProcessing, InteractionDesign, OpenCV, Unity
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